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"Down-Set-Hike Fantasy Football Draft Analyzer"™

Welcome to Ready-Set-Go Fantasy Sports Draft Analyzer! This comprehensive tool is designed to take the roster requirements of your individual fantasy football league and create a list of players by rank and round for your fantasy draft.

League Size
First thing is your league's size. It is designed for 8, 10, 12, 14, and 16 team league sizes. Simply click on the down arrow and select how many teams are in your league. One side note: if yours is a 16 team league that divides itself into 2 separate 8 team conference drafts where a player can be selected by a team in each conference draft, you will want to enter "8" for your league size.

Roster Requirements
Next are the roster requirements at the individual positions. Roster requirements are NOT your starting line-up requirements. Each position is broken down by the minimum number of players at that position your league requires, and the maximum number. You click on the down arrows and choose the minimum and maximum number of players at that position your league requires.

Now a little common sense is required for the system to accurately create its recommendations. Your league may have no set maximum number of players at any position you can have on your roster. This doesn't mean you should use the max number in each category. Just because you CAN carry 4 QB's, or 3 TE's, K's, or D's, doesn't mean you SHOULD, or should enter that number in the max category. These higher max numbers are included for small leagues that require you to start more than one player at these positions.

For example, an 8 team league may require you to start 2 players each at QB, K and D every week. In a league like this, you would want a max number of 3 or 4 QB's, and 3 or more K's and D's. But for a 12 team league, because of the limited amount of starters every week in the NFL at these positions, it's highly unlikely you'll be required to start more than one player at them. Therefore you don't need to have such a high max number entered on the Draft Analyzer.

The higher the number in the minimum and maximum categories at each position you enter will be reflected in how much importance the Draft Analyzer applies to those positions when compared against each other. For the system to be as accurate as possible, you need to exercise sound judgment in entering the numbers.

Let's say yours is a 12 team league that requires you to start 1 QB, 2 RB's, 2 WR's, 1 TE, 1 K, and 1 Defense every week. Let's also say that your league requires you to carry at least one backup at every position. Even though you technically COULD carry more than 1 backup at TE, K, or D, you probably wouldn't want to, instead choosing to carry extra backups at the other positions.

You would enter:

  • QB's min 2 max 3
  • RB's min 3 max 4 or higher for heavier emphasis placed on RB depth
  • WR's min 3 max 4 or higher for heavier emphasis placed on WR depth
  • TE's min 2 max 2
  • K's min 2 max 2
  • D's min 2 max 2

And then click on "go"

The Draft Analyzer will take a few moments to figure in the computations and then provide you with its list.

Some leagues set specific roster requirements that already dictate how many players at each position you have to draft. For those leagues, it's a simple matter of entering those numbers in both the min and max categories for each position.

For example, let's say it's a 14 team league that says you have to draft 2 QB's, 3 RB's, 4 WR's, 2 TE's, 2 K's, and 2 D's. You can't carry any more than that number of players at each position, and you can't carry any less.

You would enter:

  • QB's min 2 max 2
  • RB's min 3 max 3
  • WR's min 4 max 4
  • TE's min 2 max 2
  • K's min 2 max 2
  • D's min 2 max 2

To put a wrinkle in that example, let's say the league allows you to draft one extra player at any position, on your roster. Kind of like a "flex" draft pick. You can pick any one of the positions to have an additional player at. If you want that extra player to be a RB change the max 3 in that category to max 4. If you want it to be a WR, change it to max 5. If QB, change it to max 3.

Now, just like the higher numbers in the min and max categories were designed for smaller leagues, the lower numbers in those categories were designed for bigger leagues. In a 16 team league (or a 14 or even 12 team league sometimes), you won't be required to carry backups at every position, and have greater choice in where you put your depth. Perhaps in a league like that, you choose to not carry a backup at certain positions like TE, K, or D (it is ALWAYS advisable to carry at least one backup at QB, RB, and WR). If you start a standard 1 QB, 2 RB's, 2 WR's, 1 TE, 1 K, and 1 D, you would enter:

  • QB's min 2 max 2
  • RB's min 3 max 4 or higher
  • WR's min 3 max 4 or higher
  • TE's min 1 max 2
  • K's min 1 max 2
  • D's min 1 max 2

It's that simple. By following these instructions, the Draft Analyzer will display a custom ranking for your fantasy football draft. And you can use it for every different league you're in as often as you like.

"What if my league doesn't require me to carry a tight end?"
The Draft Analyzer is also capable of mixing in all TE's in with the WR's. This is for leagues that don't require the TE position, instead choosing to think of them as WR's. For leagues like this, the Draft Analyzer has a check box next to the TE's roster requirements that says "TE's are WR's". If your league doesn't require TE's, simply click in the box and ignore the min and max categories for the TE position. The Draft Analyzer will automatically calculate the values of the TE's and accurately place them within the WR rankings.

"Can I sort the rankings the Draft Analyzer displays by position?"
Yes! By clicking on where it says "Position" at the top of the Draft Analyzer display page, the Draft Analyzer will sort out each individual position, listing all players at that position by their draft rank number and round projected for drafting.

"What are the colored boxes next to the player's name for?"
These colored boxes show the projected difficulty of that players match-up each week of the NFL season. Green means a projected favorable match-up. Yellow means the match-up is neither favorable nor unfavorable. Red means a less favorable match-up. Grey means the player has the bye that week. These are designed for a couple of purposes. Primarily it is to allow you to look for favorable match-ups when selecting backups to your starters. For example, if you draft Peyton Manning to be your starting QB, and his bye is in week 8, you'd want a backup QB who has a more favorable (Green) match-up for that week as compared to someone who has a less favorable (Red) match-up. You can even do an instant comparison between the QB's you're considering to be a backup by clicking in the check box next to the players draft rank. Click on two different (or even several) players boxes and then click "go". The Draft Analyzer will show only those players whose boxes you've checked and you can see a straight up comparison of schedule between those players without having to constantly be scrolling up and down the screen. This function is designed for every position to help you in comparing players you are thinking about drafting.

"How often is the Draft Analyzer updated?"
The Draft Analyzer gets updated constantly. Injuries, the uncertainty or outcome of position battles, and other factors will affect a players ranking on the Draft Analyzer. And since those are constantly happening especially during training camp and preseason, the Draft Analyzer is always recalculating the values of every player to reflect those things. Some changes in a players ranking can be dramatic, and some will barely be noticeable. But the Draft Analyzer is always gathering the information necessary to be as accurate as possible.

League Type Information
At FFS, our job is to give you the best real-time, personalized expert advice on players to draft, value trades and weekly starters. Weightings and value factors are applied to address 99 percent of all league scoring systems.

After careful study of hundreds of specific league scoring systems, we found that less than 1% (i.e. TD only) of the leagues fall into a category of variance. The difference it makes in a player’s final fantasy ranking by the end of the season, for practical purposes, is non-existent.

Top players at each position are still going to be the top players, while the mediocre players are still going to be mediocre, whether your scoring system gives them 1 point for every 10 yards, 20 yards, or uses decimal point scoring. Even by giving RBs and WRs 1/2 to 1 point per reception, the final analysis looks very much the same.

No matter what type of league you’re in, you can count on FFS' instant expert analysis, available 24/7. Advanced users may want to read on to find out how to tweak values in the Draft Analyzer to accommodate their particular league's scoring system.

Advanced Users: Scoring System Modifier
FFS recently introduced a scoring system modifier for the Draft Analyzer. Intended for advanced users, the new modifier input lets you apply your own weightings to the position types, so you can adjust the tool to suit your particular league's scoring system. This multiplier will be used to modify AYV's at each position, thus affecting where they show up in the draft order.

In order to take advantage of the modifer, you'll need to know how FFS devised our curent Draft Analyzer system. Here's a rough overview of the default scoring system:

Passing Yards: 1 pt for every 20 yards
Passing TDs: 4 pts for every pass TD
Interceptions: -2 pts for each INT

Rushing Yards: 1 pt for every 10 yards
Rushing TDs: 6 pts for every rush TD
Receiving Yards: 1 pt for every 10 yards
Receiving TDs: 6 pts for every receiving TD

FGs: 3 pts
PATs: 1 pt
2 pt conversions (run, pass, receive): 2 pts

Team D/STs have 9 categories that contribute to their point totals:

  1. Defensive TDs
  2. Special Teams TDs
  3. Rushing Yards Allowed per game
  4. Passing Yards Allowed per game
  5. Sacks
  6. Interceptions
  7. Fumble Recoveries
  8. Total Turnovers (the combination of INTs and FRs added together)
  9. Points allowed per game

Scoring formula for each category:

  • Defensive and Special Teams TDs: 6 pts each
  • Rushing Yards per game Bonus
    • 85 yards or fewer: +16
    • 86-95 yards: +8
    • 96-119 yards: 0
    • 120-130 yards: -4
    • 131 yards or more: -8
  • Passing Yards per game Bonus
    • 179 yards or fewer: +10
    • 180-199 yards: +5
    • 200-239 yards: 0
    • 240-250 yards: -5
    • 251 yards or more: -10
  • Sacks: 1 pt for each sack
  • Turnovers (INTs and FRs): 2 pts for each turnover
  • Points allowed per game
    • 17 points or fewer: +10
    • 18-24 points: 0
    • 25-31 points: -5
    • 32 points or more: -10